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Move it cities skylines
Move it cities skylines










move it cities skylines

It’s all pretty easy money, and just as Skylines is forgiving of disastrous traffic snarls and broken city services, its new industries seem completely tolerant of inefficiency-to point of feeling failure-proof. You’ll still quarantine your industrial zones to a smog-blanketed periphery, except now they’ll have refineries instead of box factories, and you’ll be able to click on a little box that lets you know what goods are being processed and put into the manufacture of other goods, and which are being shipped to market. Despite the expansion’s title, that hasn’t actually changed with Industries. Skylines’ view on industry has always been that it is dirty, noisy, ugly, and to some degree necessary. And rather than selling your local wheat wholesale, your farmland will ship it to be refined and sold as baked goods in your city’s commercial districts, while truckloads of frozen meat will be leaving your slaughterhouses every few minutes.īut is that something to aspire to? It never quite feels like it. So your farming district may begin life with small farms on tiny plots of land, but soon you’ll have factory farms blanketing the countryside. Instead of just building generic “industrial zones” where businesses populate empty lots, you can now build specialized industries around farming, forestry, oil, and ore, each of which allows you to micro-manage their respective horizontal and vertical expansions by setting the location of each building and piece of infrastructure. It attempts to bring a little more attention to detail to the industrial and economic side of life in your city. The latest expansion, Industries, feels both at odds with much of what has made Skylines so enjoyable yet also recognizably a thematic extension of that now-familiar design.












Move it cities skylines